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Advanced HUD

  • Standalone

GimicHud is an advanced, all-in-one HUD system built for serious FiveM roleplay servers that need flexibility, customization, and strong performance. It combines player vitals, weapons, navigation, vehicles, aircraft, boats, AOP, peacetime, priority systems, and administrative controls into one modular resource.

Every HUD component is draggable, resizable, and resolution-independent, allowing each player to create and save a layout that works for their screen. Three configurable performance modes help maintain low resource usage without sacrificing functionality.

$14.99

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Features

  • Advanced AOP & Peacetime

    Manage dynamic Areas of Play, global or zone-based peacetime, weapon restrictions, AOP voting, priority zones, cooldowns, and Discord logging.

  • Customizable HUD Layout

    Players can drag, resize, scale, and reposition individual HUD components using an easy in-game editing mode.

  • Vehicle HUD

    Display speed, RPM, gear, fuel, engine health, speed limits, seatbelt status, indicators, and vehicle controls with multiple speedometer styles.

  • Aircraft HUD

    Dedicated aviation instruments include tape gauges, altitude, airspeed, heading, fuel, landing gear, and a vertical speed indicator.

  • Boat HUD

    A specialized marine interface displays speed, heading, fuel, anchor status, engine condition, and navigation information.

  • Player & Weapon HUD

    Monitor health, armor, voice activity, ammunition, weapon information, player details, and other essential roleplay data.

Requirements

  • ox_lib
  • pma-voice — Optional

Description

Advanced AOP & Peacetime

GimicHud includes a complete Area of Play and peacetime management system. Staff can select the active AOP, enable global peacetime, or create zone-based peacetime areas with configurable weapon restrictions.

The system also includes AOP voting, spawn integration, priority status tracking, priority cooldowns, and configurable Discord webhook logging. Players can see the current AOP, peacetime status, priority availability, and cooldown information directly from the HUD.

Customizable HUD Layout

Every major HUD component can be repositioned through the built-in drag-and-drop editing mode. Players can resize elements independently from 0.5x to 2.0x, use snap-to-grid alignment, and create a layout suited to their resolution and personal preferences.

Layouts and settings are saved for each player, allowing their customized interface to return automatically whenever they reconnect.

Player HUD

The player HUD provides essential information such as health, armor, voice activity, player details, server status indicators, and configurable roleplay tags. Voice support is available for pma-voice installations.

Individual components can be shown, hidden, repositioned, and resized without affecting the rest of the interface.

Vehicle HUD

The vehicle HUD includes multiple speedometer styles, including circular and modern layouts. It displays speed, RPM, gear, fuel, engine health, speed limits, indicators, seatbelt information, and additional vehicle statuses.

A dedicated vehicle control panel provides convenient access to supported vehicle functions while maintaining the same modular and customizable design as the rest of the HUD.

Aircraft HUD

Aircraft use a dedicated aviation interface instead of the standard vehicle display. The aircraft HUD includes tape-style gauges, airspeed, altitude, heading, fuel, landing gear status, and a vertical speed indicator.

The interface is designed to provide useful flight information without overwhelming the player's screen.

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  • Compass & Postal System

    Show the player's direction, street, zone, and nearest postal location through a configurable navigation display.

  • Performance Modes

    Choose between High, Medium, and Low performance modes to control update frequency and resource usage.

  • In-Game Admin Panel

    Authorized staff can manage AOP, peacetime, priority status, cooldowns, voting, and related server-wide systems without editing files.

  • Persistent Player Settings

    HUD positions, sizes, visibility options, and preferences are saved individually for each player.

  • Boat HUD

    Boats receive a specialized marine HUD displaying speed, heading, navigation information, fuel, anchor status, and engine condition.

    This allows water-based roleplay to have a purpose-built interface instead of reusing a generic vehicle speedometer.

    Weapon HUD

    The weapon HUD displays the equipped weapon, current ammunition, reserve ammunition, and other supported weapon information. Its placement, scale, and visibility can be adjusted independently through the HUD editor.

    Compass & Postal System

    The navigation system combines a compass with street, zone, and postal information. Players can quickly identify their direction and nearest postal location without relying on separate resources or commands.

    The radar and minimap can also be customized to match the server's preferred interface and gameplay style.

    Performance Modes

    GimicHud includes High, Medium, and Low performance modes that adjust how frequently supported systems update. This gives server owners and players greater control over the balance between visual responsiveness and client performance.

    Resource usage can remain around 0.00 ms while idle and approximately 0.01 ms during supported vehicle, aircraft, or boat usage, depending on the player's system, server configuration, and active features.

    In-Game Admin Panel

    The built-in admin panel allows authorized staff to control AOP, peacetime, priority status, cooldowns, and related server systems from inside the game.

    Administrative actions can be recorded through configurable Discord webhooks, providing staff teams with a clear history of important changes.

    Settings & Edit Mode

    Players can open the settings interface with /hudsettings to configure supported HUD components and personal preferences. The edit mode provides drag, resize, independent scaling, and snap-to-grid controls.

    Authorized staff can access the administrative controls through /adminpanel.

    Core Systems Included

    • Player vitals, tags, voice, and information HUD
    • Vehicle HUD and vehicle control panel
    • Dedicated aircraft HUD
    • Dedicated boat HUD
    • Weapon and ammunition HUD
    • Compass, street, zone, and postal display
    • Radar and minimap customization
    • AOP and peacetime management
    • Priority zones, status tracking, and cooldowns
    • Built-in AOP voting
    • Drag, resize, scale, and snap edit mode
    • Persistent player layouts and settings
    • Player settings panel
    • Administrative control panel
    • Discord webhook logging
    • High, Medium, and Low performance modes